Versitile 3D or 2D FPV with the RIFT

gearwolf

New Member
Hi guys, sorry this is my first post. I'm the same gearwolf that's over at openpilot, diydrones and rcg. But I'm here because well this forum is about fpv and the new tech I want to see become a reality is 3D Fpv. To me it was a no brainer to come here and not just preach (which yes I will do a little sales speech to you guys) but to hear your thoughts about this. I'm actually helping EMR labs not for money but because I want to have a real birds eye(s) view. So to start it off here's the press release and the link to the indiegogo campaign (all of this is copied and pasted here):

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The Transporter3D is a device that supports the Oculus Rift by converting remotely transmitted video into a virtual reality experience called "telepresence".
We have been designing and manufacturing telepresence equipment embraced by the FPV (first person video) community for over 6 years. Starting with the 3D-Cam FPV in 2006, we pioneered the transmission of 3D video for RC aircraft pilots who fly from the ground wearing video glasses.
Over the years we pushed the telepresence technology further with force feedback joysticks (ForceFly) and aerial combat simulation systems (DogFighter). When the Oculus Rift was born it was the obvious direction for FPV telepresence. The Rift technology presented some challenges to adapt to conventional FPV equipment. We set to work solving the problems, never compromising on our initially stated goals (see original project goals below) or on the quality that EMR Laboratories is known for. Once we solved the big challenges we took to flight, ringing out the technology (think multi-rotor speeder bikes), studying the experience and revising the requirements. We diverged from our normal development route and decided to crowd source the final design – asking the community what features would make them love the Transporter3D as much as we do. Your input helped us get there and we listened to your suggestions.
The T3D is a crowd sourced design. We want every one of the contributors to have the chance to experience the indescribable feeling of Oculus FPV. By backing the project you get exclusive access to the T3D technology, you’re getting in at the ground level. Backers will always be original backers and will be recognized for exclusive offers as they develop.

Original Project Goals
From the start our objective was to create an Oculus Rift interface designed for standard FPV/telepresence equipment. The hardware solution had to meet these four key goals:
No perceptible latency: FPV users want the lag free experience they’ve come to expect from their analog systems. Lag in multi-rotor speeder bikes turns a Jedi into a Storm Trooper.
Video formatting: To adapt to the Rift, the video needs to be completely adjustable. Users need to be able to adjust the video screen size and position to exactly what they want. Zooming and alignment modes are critical to using the Rift. The T3D also needs to process the video without violating the latency rule.
Video stability: The hardware needs to cope with noisy video. Analog FPV video is noisy at times. The hardware needs to pass video regardless of how noisy it is and handle it gracefully (ie no blue screens)

Stereo Video: The T3D needs to support stereoscopic 3D video to accommodate the capabilities of the Rift.
Once we met these goals we asked you what else you wanted to see in the final product. You told us you wanted:
Support for different video modes: Support for a 2D mode for the single camera, super wide field-of-view experience. Other users asked for 3D support using two separate video inputs from separate video cameras.
Battery powered: In-the-field operation is easier if the device can be powered by LiPo batteries. Support for a wide range of input voltages with a connector that’s ideal for batteries.
Power the Rift: The T3D should also be capable of powering the Rift so that the system can be a complete video glasses solution for FPV.
Support for Cinemizers: Make the T3D output also compatible with the Cinemizer glasses for users who already own these exceptional quality glasses and want the 3D FPV support.
Head Tracking: The T3D should support the use of the Rift’s 1000Hz zero-drift head tracker to output head-tracking signals for controlling the camera pan, tilt and roll.


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And this is the campaign website:
http://igg.me/at/transporter3d/x/4182636
And this is the company website:
http://emrlabs.com/index.php?pageid=3

So at least a lot of people have been thinking about getting the Oculus Rift to do FPV even if it was 2D. Heck I even tried it and the analogue to digital converters were laggy and didn't have the features to work with the Rift. Well I stumbled on this one day and really haven't looked else where except for other 3D cameras in development which I plan to use with the Transporter3D. I've had the Rift for a year, playing video games and watching movies. And for fpv well I use a 7inch LCD. I got my dad a set of Altitude sd's and even with the development version and the screen door of the Rift there is considerable difference. No longer was I looking into a toilet paper tube but now almost fully immersed. So now that the Transporter3D has been unveiled I can't wait to see what happens. This might be day zero of true 3D fpv at least for the consumer and that's near full immersion.

For now I can answer questions about the system but I plan on demoing a unit so this blog will get updated and I will try my best to get a timely response to questions but I do have a 9-5.


p.s. mods if this feels like soliciting you can place it in a forum that is more appropriate.
 

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